At first glance, this might look like a simple card game. You have a deck, you have health, and you have monsters. But veterans of the genre know that beneath the surface lies a brutal mathematical puzzle. Inspired by the cult classic Scoundrel by Zach Gage and Kurt Bieg, we built Dungeon Fight to take that core concept and evolve it into the ultimate speed-running, high-scoring roguelike experience.
Easy to Learn, Brutal to Master
The premise is simple: Get through the deck without dying. But survival is just the baseline. The real game begins when you stop trying to survive and start trying to dominate.
The Art of the Chain

By equipping a weapon, you can stack monsters on top of it, provided each monster is weaker than the last. Why risk holding onto a low-value card? Because the scoring curve is exponential. A chain of 3 monsters is good, but as that chain increases, it yields a massive point bonus that separates the casual adventurers from the legends.
The Wild Cards

- The Benevolent Joker: Offers a lifeline. He buffs your weapon or heals your wounds. He rewards planning.
- The Mischievous Joker: Offers chaos. He allows you to Flee a room (at a cost) or make a Blind Bet against the top of the deck.
Three Ways to Die

- Standard: The classic experience. Perfect for RNG lovers hunting high scores, or those that want a quick game waiting for the bus.
- The Gauntlet: The ultimate endurance test. Three consecutive RNG dungeons. Points carry over, but should you die, your score will pay a heavy price.
- The Daily Dungeon: A pure test of skill. Every player in the world gets the exact same deck shuffle (Seed) every day. Every one of these dungeons is winnable. There is no "bad luck" hereโif someone beat your score, they simply played the hand better than you did.
Built for Speed
Dungeon Fight was designed from the ground up for flow state. We replaced standard card pips with distinct creature silhouettes and neon borders (the "Crawler" deck) because the human brain recognizes shapes faster than it counts numbers.
This design choice enabled us to add our hardest achievement: Frame Perfect. Can you clear an entire dungeon in under 58 seconds? The clock is ticking.
Good luck, heroes.